0.5 \cdot \left(x \cdot x - y\right)
\mathsf{fma}\left(x, x, -y\right) \cdot 0.5double f(double x, double y) {
double r140661 = 0.5;
double r140662 = x;
double r140663 = r140662 * r140662;
double r140664 = y;
double r140665 = r140663 - r140664;
double r140666 = r140661 * r140665;
return r140666;
}
double f(double x, double y) {
double r140667 = x;
double r140668 = y;
double r140669 = -r140668;
double r140670 = fma(r140667, r140667, r140669);
double r140671 = 0.5;
double r140672 = r140670 * r140671;
return r140672;
}



Bits error versus x



Bits error versus y
Initial program 0.0
rmApplied fma-neg0.0
Final simplification0.0
herbie shell --seed 2019172 +o rules:numerics
(FPCore (x y)
:name "System.Random.MWC.Distributions:standard from mwc-random-0.13.3.2"
(* 0.5 (- (* x x) y)))