\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t}\mathsf{fma}\left(\frac{x}{y}, \frac{x}{y}, \frac{z}{t} \cdot \frac{z}{t}\right)double f(double x, double y, double z, double t) {
double r24868133 = x;
double r24868134 = r24868133 * r24868133;
double r24868135 = y;
double r24868136 = r24868135 * r24868135;
double r24868137 = r24868134 / r24868136;
double r24868138 = z;
double r24868139 = r24868138 * r24868138;
double r24868140 = t;
double r24868141 = r24868140 * r24868140;
double r24868142 = r24868139 / r24868141;
double r24868143 = r24868137 + r24868142;
return r24868143;
}
double f(double x, double y, double z, double t) {
double r24868144 = x;
double r24868145 = y;
double r24868146 = r24868144 / r24868145;
double r24868147 = z;
double r24868148 = t;
double r24868149 = r24868147 / r24868148;
double r24868150 = r24868149 * r24868149;
double r24868151 = fma(r24868146, r24868146, r24868150);
return r24868151;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t
| Original | 33.4 |
|---|---|
| Target | 0.4 |
| Herbie | 0.4 |
Initial program 33.4
Simplified0.4
Final simplification0.4
herbie shell --seed 2019172 +o rules:numerics
(FPCore (x y z t)
:name "Graphics.Rasterific.Svg.PathConverter:arcToSegments from rasterific-svg-0.2.3.1"
:herbie-target
(+ (pow (/ x y) 2.0) (pow (/ z t) 2.0))
(+ (/ (* x x) (* y y)) (/ (* z z) (* t t))))