x - \frac{y - z}{\frac{\left(t - z\right) + 1}{a}}\mathsf{fma}\left(a, \left(z - y\right) \cdot \frac{1}{1 + \left(t - z\right)}, x\right)double f(double x, double y, double z, double t, double a) {
double r23765968 = x;
double r23765969 = y;
double r23765970 = z;
double r23765971 = r23765969 - r23765970;
double r23765972 = t;
double r23765973 = r23765972 - r23765970;
double r23765974 = 1.0;
double r23765975 = r23765973 + r23765974;
double r23765976 = a;
double r23765977 = r23765975 / r23765976;
double r23765978 = r23765971 / r23765977;
double r23765979 = r23765968 - r23765978;
return r23765979;
}
double f(double x, double y, double z, double t, double a) {
double r23765980 = a;
double r23765981 = z;
double r23765982 = y;
double r23765983 = r23765981 - r23765982;
double r23765984 = 1.0;
double r23765985 = 1.0;
double r23765986 = t;
double r23765987 = r23765986 - r23765981;
double r23765988 = r23765985 + r23765987;
double r23765989 = r23765984 / r23765988;
double r23765990 = r23765983 * r23765989;
double r23765991 = x;
double r23765992 = fma(r23765980, r23765990, r23765991);
return r23765992;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t




Bits error versus a
| Original | 2.1 |
|---|---|
| Target | 0.3 |
| Herbie | 0.3 |
Initial program 2.1
Simplified0.2
rmApplied div-inv0.3
Final simplification0.3
herbie shell --seed 2019172 +o rules:numerics
(FPCore (x y z t a)
:name "Graphics.Rendering.Chart.SparkLine:renderSparkLine from Chart-1.5.3"
:herbie-target
(- x (* (/ (- y z) (+ (- t z) 1.0)) a))
(- x (/ (- y z) (/ (+ (- t z) 1.0) a))))