\frac{x - y}{\left(x \cdot 2\right) \cdot y}\frac{0.5}{y} - \frac{0.5}{x}double f(double x, double y) {
double r18617984 = x;
double r18617985 = y;
double r18617986 = r18617984 - r18617985;
double r18617987 = 2.0;
double r18617988 = r18617984 * r18617987;
double r18617989 = r18617988 * r18617985;
double r18617990 = r18617986 / r18617989;
return r18617990;
}
double f(double x, double y) {
double r18617991 = 0.5;
double r18617992 = y;
double r18617993 = r18617991 / r18617992;
double r18617994 = x;
double r18617995 = r18617991 / r18617994;
double r18617996 = r18617993 - r18617995;
return r18617996;
}




Bits error versus x




Bits error versus y
Results
| Original | 15.5 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 15.5
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019172 +o rules:numerics
(FPCore (x y)
:name "Linear.Projection:inversePerspective from linear-1.19.1.3, B"
:herbie-target
(- (/ 0.5 y) (/ 0.5 x))
(/ (- x y) (* (* x 2.0) y)))