1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}\mathsf{fma}\left(4, \frac{x}{y} - \frac{z}{y}, 4\right)double f(double x, double y, double z) {
double r11291279 = 1.0;
double r11291280 = 4.0;
double r11291281 = x;
double r11291282 = y;
double r11291283 = 0.75;
double r11291284 = r11291282 * r11291283;
double r11291285 = r11291281 + r11291284;
double r11291286 = z;
double r11291287 = r11291285 - r11291286;
double r11291288 = r11291280 * r11291287;
double r11291289 = r11291288 / r11291282;
double r11291290 = r11291279 + r11291289;
return r11291290;
}
double f(double x, double y, double z) {
double r11291291 = 4.0;
double r11291292 = x;
double r11291293 = y;
double r11291294 = r11291292 / r11291293;
double r11291295 = z;
double r11291296 = r11291295 / r11291293;
double r11291297 = r11291294 - r11291296;
double r11291298 = fma(r11291291, r11291297, r11291291);
return r11291298;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.2
Simplified0.0
Taylor expanded around 0 0.0
Simplified0.0
Taylor expanded around 0 0.0
Final simplification0.0
herbie shell --seed 2019172 +o rules:numerics
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, A"
(+ 1.0 (/ (* 4.0 (- (+ x (* y 0.75)) z)) y)))