1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}\mathsf{fma}\left(4, \frac{x}{y} - \frac{z}{y}, 2\right)double f(double x, double y, double z) {
double r9854315 = 1.0;
double r9854316 = 4.0;
double r9854317 = x;
double r9854318 = y;
double r9854319 = 0.25;
double r9854320 = r9854318 * r9854319;
double r9854321 = r9854317 + r9854320;
double r9854322 = z;
double r9854323 = r9854321 - r9854322;
double r9854324 = r9854316 * r9854323;
double r9854325 = r9854324 / r9854318;
double r9854326 = r9854315 + r9854325;
return r9854326;
}
double f(double x, double y, double z) {
double r9854327 = 4.0;
double r9854328 = x;
double r9854329 = y;
double r9854330 = r9854328 / r9854329;
double r9854331 = z;
double r9854332 = r9854331 / r9854329;
double r9854333 = r9854330 - r9854332;
double r9854334 = 2.0;
double r9854335 = fma(r9854327, r9854333, r9854334);
return r9854335;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.1
Simplified0.0
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019172 +o rules:numerics
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, C"
(+ 1.0 (/ (* 4.0 (- (+ x (* y 0.25)) z)) y)))