x - y \cdot y
x - y \cdot y
double f(double x, double y) {
double r6500376 = x;
double r6500377 = y;
double r6500378 = r6500377 * r6500377;
double r6500379 = r6500376 - r6500378;
return r6500379;
}
double f(double x, double y) {
double r6500380 = x;
double r6500381 = y;
double r6500382 = r6500381 * r6500381;
double r6500383 = r6500380 - r6500382;
return r6500383;
}



Bits error versus x



Bits error versus y
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019171 +o rules:numerics
(FPCore (x y)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1"
(- x (* y y)))