\left(x \cdot y + z \cdot t\right) + a \cdot b
\mathsf{fma}\left(a, b, \mathsf{fma}\left(x, y, z \cdot t\right)\right)double f(double x, double y, double z, double t, double a, double b) {
double r4591665 = x;
double r4591666 = y;
double r4591667 = r4591665 * r4591666;
double r4591668 = z;
double r4591669 = t;
double r4591670 = r4591668 * r4591669;
double r4591671 = r4591667 + r4591670;
double r4591672 = a;
double r4591673 = b;
double r4591674 = r4591672 * r4591673;
double r4591675 = r4591671 + r4591674;
return r4591675;
}
double f(double x, double y, double z, double t, double a, double b) {
double r4591676 = a;
double r4591677 = b;
double r4591678 = x;
double r4591679 = y;
double r4591680 = z;
double r4591681 = t;
double r4591682 = r4591680 * r4591681;
double r4591683 = fma(r4591678, r4591679, r4591682);
double r4591684 = fma(r4591676, r4591677, r4591683);
return r4591684;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t



Bits error versus a



Bits error versus b
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019171 +o rules:numerics
(FPCore (x y z t a b)
:name "Linear.V3:$cdot from linear-1.19.1.3, B"
(+ (+ (* x y) (* z t)) (* a b)))