x \cdot y - z \cdot t
x \cdot y - z \cdot t
double f(double x, double y, double z, double t) {
double r5508898 = x;
double r5508899 = y;
double r5508900 = r5508898 * r5508899;
double r5508901 = z;
double r5508902 = t;
double r5508903 = r5508901 * r5508902;
double r5508904 = r5508900 - r5508903;
return r5508904;
}
double f(double x, double y, double z, double t) {
double r5508905 = x;
double r5508906 = y;
double r5508907 = r5508905 * r5508906;
double r5508908 = z;
double r5508909 = t;
double r5508910 = r5508908 * r5508909;
double r5508911 = r5508907 - r5508910;
return r5508911;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019171 +o rules:numerics
(FPCore (x y z t)
:name "Linear.V3:cross from linear-1.19.1.3"
(- (* x y) (* z t)))