Average Error: 0.0 → 0.0
Time: 3.0s
Precision: 64
\[x - y \cdot z\]
\[x - z \cdot y\]
x - y \cdot z
x - z \cdot y
double f(double x, double y, double z) {
        double r25883433 = x;
        double r25883434 = y;
        double r25883435 = z;
        double r25883436 = r25883434 * r25883435;
        double r25883437 = r25883433 - r25883436;
        return r25883437;
}

double f(double x, double y, double z) {
        double r25883438 = x;
        double r25883439 = z;
        double r25883440 = y;
        double r25883441 = r25883439 * r25883440;
        double r25883442 = r25883438 - r25883441;
        return r25883442;
}

Error

Bits error versus x

Bits error versus y

Bits error versus z

Try it out

Your Program's Arguments

Results

Enter valid numbers for all inputs

Target

Original0.0
Target0.0
Herbie0.0
\[\frac{x + y \cdot z}{\frac{x + y \cdot z}{x - y \cdot z}}\]

Derivation

  1. Initial program 0.0

    \[x - y \cdot z\]
  2. Final simplification0.0

    \[\leadsto x - z \cdot y\]

Reproduce

herbie shell --seed 2019171 +o rules:numerics
(FPCore (x y z)
  :name "Diagrams.Solve.Tridiagonal:solveTriDiagonal from diagrams-solve-0.1, C"

  :herbie-target
  (/ (+ x (* y z)) (/ (+ x (* y z)) (- x (* y z))))

  (- x (* y z)))