0.5 \cdot \left(x \cdot x - y\right)
\mathsf{fma}\left(x, x, -y\right) \cdot 0.5double f(double x, double y) {
double r140653 = 0.5;
double r140654 = x;
double r140655 = r140654 * r140654;
double r140656 = y;
double r140657 = r140655 - r140656;
double r140658 = r140653 * r140657;
return r140658;
}
double f(double x, double y) {
double r140659 = x;
double r140660 = y;
double r140661 = -r140660;
double r140662 = fma(r140659, r140659, r140661);
double r140663 = 0.5;
double r140664 = r140662 * r140663;
return r140664;
}



Bits error versus x



Bits error versus y
Initial program 0.0
rmApplied fma-neg0.0
Final simplification0.0
herbie shell --seed 2019171 +o rules:numerics
(FPCore (x y)
:name "System.Random.MWC.Distributions:standard from mwc-random-0.13.3.2"
(* 0.5 (- (* x x) y)))