2 \cdot \left(x \cdot x - x \cdot y\right)
\left(x \cdot x - y \cdot x\right) \cdot 2
double f(double x, double y) {
double r22413127 = 2.0;
double r22413128 = x;
double r22413129 = r22413128 * r22413128;
double r22413130 = y;
double r22413131 = r22413128 * r22413130;
double r22413132 = r22413129 - r22413131;
double r22413133 = r22413127 * r22413132;
return r22413133;
}
double f(double x, double y) {
double r22413134 = x;
double r22413135 = r22413134 * r22413134;
double r22413136 = y;
double r22413137 = r22413136 * r22413134;
double r22413138 = r22413135 - r22413137;
double r22413139 = 2.0;
double r22413140 = r22413138 * r22413139;
return r22413140;
}




Bits error versus x




Bits error versus y
Results
| Original | 0.0 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019171 +o rules:numerics
(FPCore (x y)
:name "Linear.Matrix:fromQuaternion from linear-1.19.1.3, A"
:herbie-target
(* (* x 2.0) (- x y))
(* 2.0 (- (* x x) (* x y))))