1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}1 - \frac{x}{\left(y - t\right) \cdot \left(y - z\right)}double f(double x, double y, double z, double t) {
double r13051034 = 1.0;
double r13051035 = x;
double r13051036 = y;
double r13051037 = z;
double r13051038 = r13051036 - r13051037;
double r13051039 = t;
double r13051040 = r13051036 - r13051039;
double r13051041 = r13051038 * r13051040;
double r13051042 = r13051035 / r13051041;
double r13051043 = r13051034 - r13051042;
return r13051043;
}
double f(double x, double y, double z, double t) {
double r13051044 = 1.0;
double r13051045 = x;
double r13051046 = y;
double r13051047 = t;
double r13051048 = r13051046 - r13051047;
double r13051049 = z;
double r13051050 = r13051046 - r13051049;
double r13051051 = r13051048 * r13051050;
double r13051052 = r13051045 / r13051051;
double r13051053 = r13051044 - r13051052;
return r13051053;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.7
Final simplification0.7
herbie shell --seed 2019171
(FPCore (x y z t)
:name "Data.Random.Distribution.Triangular:triangularCDF from random-fu-0.2.6.2, A"
(- 1.0 (/ x (* (- y z) (- y t)))))