x - \left(y \cdot 4\right) \cdot z
x - \left(4 \cdot y\right) \cdot z
double f(double x, double y, double z) {
double r11489201 = x;
double r11489202 = y;
double r11489203 = 4.0;
double r11489204 = r11489202 * r11489203;
double r11489205 = z;
double r11489206 = r11489204 * r11489205;
double r11489207 = r11489201 - r11489206;
return r11489207;
}
double f(double x, double y, double z) {
double r11489208 = x;
double r11489209 = 4.0;
double r11489210 = y;
double r11489211 = r11489209 * r11489210;
double r11489212 = z;
double r11489213 = r11489211 * r11489212;
double r11489214 = r11489208 - r11489213;
return r11489214;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019171
(FPCore (x y z)
:name "Diagrams.Solve.Polynomial:quadForm from diagrams-solve-0.1, A"
(- x (* (* y 4.0) z)))