x \cdot y - z \cdot t
x \cdot y - z \cdot t
double f(double x, double y, double z, double t) {
double r6474596 = x;
double r6474597 = y;
double r6474598 = r6474596 * r6474597;
double r6474599 = z;
double r6474600 = t;
double r6474601 = r6474599 * r6474600;
double r6474602 = r6474598 - r6474601;
return r6474602;
}
double f(double x, double y, double z, double t) {
double r6474603 = x;
double r6474604 = y;
double r6474605 = r6474603 * r6474604;
double r6474606 = z;
double r6474607 = t;
double r6474608 = r6474606 * r6474607;
double r6474609 = r6474605 - r6474608;
return r6474609;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019171
(FPCore (x y z t)
:name "Linear.V3:cross from linear-1.19.1.3"
(- (* x y) (* z t)))