Average Error: 0.0 → 0.0
Time: 10.9s
Precision: 64
\[\frac{x - y}{z - y}\]
\[\frac{x}{z - y} - \frac{y}{z - y}\]
\frac{x - y}{z - y}
\frac{x}{z - y} - \frac{y}{z - y}
double f(double x, double y, double z) {
        double r15423463 = x;
        double r15423464 = y;
        double r15423465 = r15423463 - r15423464;
        double r15423466 = z;
        double r15423467 = r15423466 - r15423464;
        double r15423468 = r15423465 / r15423467;
        return r15423468;
}

double f(double x, double y, double z) {
        double r15423469 = x;
        double r15423470 = z;
        double r15423471 = y;
        double r15423472 = r15423470 - r15423471;
        double r15423473 = r15423469 / r15423472;
        double r15423474 = r15423471 / r15423472;
        double r15423475 = r15423473 - r15423474;
        return r15423475;
}

Error

Bits error versus x

Bits error versus y

Bits error versus z

Try it out

Your Program's Arguments

Results

Enter valid numbers for all inputs

Target

Original0.0
Target0.0
Herbie0.0
\[\frac{x}{z - y} - \frac{y}{z - y}\]

Derivation

  1. Initial program 0.0

    \[\frac{x - y}{z - y}\]
  2. Using strategy rm
  3. Applied div-sub0.0

    \[\leadsto \color{blue}{\frac{x}{z - y} - \frac{y}{z - y}}\]
  4. Final simplification0.0

    \[\leadsto \frac{x}{z - y} - \frac{y}{z - y}\]

Reproduce

herbie shell --seed 2019171 
(FPCore (x y z)
  :name "Graphics.Rasterific.Shading:$sgradientColorAt from Rasterific-0.6.1"

  :herbie-target
  (- (/ x (- z y)) (/ y (- z y)))

  (/ (- x y) (- z y)))