1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}4 + 4 \cdot \left(\frac{x}{y} - \frac{z}{y}\right)double f(double x, double y, double z) {
double r18464440 = 1.0;
double r18464441 = 4.0;
double r18464442 = x;
double r18464443 = y;
double r18464444 = 0.75;
double r18464445 = r18464443 * r18464444;
double r18464446 = r18464442 + r18464445;
double r18464447 = z;
double r18464448 = r18464446 - r18464447;
double r18464449 = r18464441 * r18464448;
double r18464450 = r18464449 / r18464443;
double r18464451 = r18464440 + r18464450;
return r18464451;
}
double f(double x, double y, double z) {
double r18464452 = 4.0;
double r18464453 = x;
double r18464454 = y;
double r18464455 = r18464453 / r18464454;
double r18464456 = z;
double r18464457 = r18464456 / r18464454;
double r18464458 = r18464455 - r18464457;
double r18464459 = r18464452 * r18464458;
double r18464460 = r18464452 + r18464459;
return r18464460;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.2
Simplified0.0
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019171
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, A"
(+ 1.0 (/ (* 4.0 (- (+ x (* y 0.75)) z)) y)))