1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}2 + 4 \cdot \left(\frac{x}{y} - \frac{z}{y}\right)double f(double x, double y, double z) {
double r19383702 = 1.0;
double r19383703 = 4.0;
double r19383704 = x;
double r19383705 = y;
double r19383706 = 0.25;
double r19383707 = r19383705 * r19383706;
double r19383708 = r19383704 + r19383707;
double r19383709 = z;
double r19383710 = r19383708 - r19383709;
double r19383711 = r19383703 * r19383710;
double r19383712 = r19383711 / r19383705;
double r19383713 = r19383702 + r19383712;
return r19383713;
}
double f(double x, double y, double z) {
double r19383714 = 2.0;
double r19383715 = 4.0;
double r19383716 = x;
double r19383717 = y;
double r19383718 = r19383716 / r19383717;
double r19383719 = z;
double r19383720 = r19383719 / r19383717;
double r19383721 = r19383718 - r19383720;
double r19383722 = r19383715 * r19383721;
double r19383723 = r19383714 + r19383722;
return r19383723;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.1
Simplified0.0
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019171
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, C"
(+ 1.0 (/ (* 4.0 (- (+ x (* y 0.25)) z)) y)))