x \cdot \left(1 - y \cdot z\right)
\left(1 - y \cdot z\right) \cdot x
double f(double x, double y, double z) {
double r14975431 = x;
double r14975432 = 1.0;
double r14975433 = y;
double r14975434 = z;
double r14975435 = r14975433 * r14975434;
double r14975436 = r14975432 - r14975435;
double r14975437 = r14975431 * r14975436;
return r14975437;
}
double f(double x, double y, double z) {
double r14975438 = 1.0;
double r14975439 = y;
double r14975440 = z;
double r14975441 = r14975439 * r14975440;
double r14975442 = r14975438 - r14975441;
double r14975443 = x;
double r14975444 = r14975442 * r14975443;
return r14975444;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 3.2
Final simplification3.2
herbie shell --seed 2019171
(FPCore (x y z)
:name "Data.Colour.RGBSpace.HSV:hsv from colour-2.3.3, I"
(* x (- 1.0 (* y z))))