Average Error: 0.0 → 0.0
Time: 10.9s
Precision: 64
\[x + \left(y - x\right) \cdot z\]
\[x + \left(y - x\right) \cdot z\]
x + \left(y - x\right) \cdot z
x + \left(y - x\right) \cdot z
double f(double x, double y, double z) {
        double r9278865 = x;
        double r9278866 = y;
        double r9278867 = r9278866 - r9278865;
        double r9278868 = z;
        double r9278869 = r9278867 * r9278868;
        double r9278870 = r9278865 + r9278869;
        return r9278870;
}

double f(double x, double y, double z) {
        double r9278871 = x;
        double r9278872 = y;
        double r9278873 = r9278872 - r9278871;
        double r9278874 = z;
        double r9278875 = r9278873 * r9278874;
        double r9278876 = r9278871 + r9278875;
        return r9278876;
}

Error

Bits error versus x

Bits error versus y

Bits error versus z

Try it out

Your Program's Arguments

Results

Enter valid numbers for all inputs

Derivation

  1. Initial program 0.0

    \[x + \left(y - x\right) \cdot z\]
  2. Final simplification0.0

    \[\leadsto x + \left(y - x\right) \cdot z\]

Reproduce

herbie shell --seed 2019171 
(FPCore (x y z)
  :name "Diagrams.ThreeD.Shapes:frustum from diagrams-lib-1.3.0.3, B"
  (+ x (* (- y x) z)))