x \cdot x - \left(y \cdot 4\right) \cdot z
x \cdot x - \left(y \cdot 4\right) \cdot z
double f(double x, double y, double z) {
double r8561671 = x;
double r8561672 = r8561671 * r8561671;
double r8561673 = y;
double r8561674 = 4.0;
double r8561675 = r8561673 * r8561674;
double r8561676 = z;
double r8561677 = r8561675 * r8561676;
double r8561678 = r8561672 - r8561677;
return r8561678;
}
double f(double x, double y, double z) {
double r8561679 = x;
double r8561680 = r8561679 * r8561679;
double r8561681 = y;
double r8561682 = 4.0;
double r8561683 = r8561681 * r8561682;
double r8561684 = z;
double r8561685 = r8561683 * r8561684;
double r8561686 = r8561680 - r8561685;
return r8561686;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019171
(FPCore (x y z)
:name "Graphics.Rasterific.QuadraticFormula:discriminant from Rasterific-0.6.1"
(- (* x x) (* (* y 4.0) z)))