x \cdot y - z \cdot t
x \cdot y - z \cdot t
double f(double x, double y, double z, double t) {
double r6886535 = x;
double r6886536 = y;
double r6886537 = r6886535 * r6886536;
double r6886538 = z;
double r6886539 = t;
double r6886540 = r6886538 * r6886539;
double r6886541 = r6886537 - r6886540;
return r6886541;
}
double f(double x, double y, double z, double t) {
double r6886542 = x;
double r6886543 = y;
double r6886544 = r6886542 * r6886543;
double r6886545 = z;
double r6886546 = t;
double r6886547 = r6886545 * r6886546;
double r6886548 = r6886544 - r6886547;
return r6886548;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019171
(FPCore (x y z t)
:name "Linear.V3:cross from linear-1.19.1.3"
(- (* x y) (* z t)))