x - y \cdot z
x - z \cdot y
double f(double x, double y, double z) {
double r35647517 = x;
double r35647518 = y;
double r35647519 = z;
double r35647520 = r35647518 * r35647519;
double r35647521 = r35647517 - r35647520;
return r35647521;
}
double f(double x, double y, double z) {
double r35647522 = x;
double r35647523 = z;
double r35647524 = y;
double r35647525 = r35647523 * r35647524;
double r35647526 = r35647522 - r35647525;
return r35647526;
}




Bits error versus x




Bits error versus y




Bits error versus z
Results
| Original | 0.0 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019171
(FPCore (x y z)
:name "Diagrams.Solve.Tridiagonal:solveTriDiagonal from diagrams-solve-0.1, C"
:herbie-target
(/ (+ x (* y z)) (/ (+ x (* y z)) (- x (* y z))))
(- x (* y z)))