1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}4 + 4 \cdot \left(\frac{x}{y} - \frac{z}{y}\right)double f(double x, double y, double z) {
double r16341336 = 1.0;
double r16341337 = 4.0;
double r16341338 = x;
double r16341339 = y;
double r16341340 = 0.75;
double r16341341 = r16341339 * r16341340;
double r16341342 = r16341338 + r16341341;
double r16341343 = z;
double r16341344 = r16341342 - r16341343;
double r16341345 = r16341337 * r16341344;
double r16341346 = r16341345 / r16341339;
double r16341347 = r16341336 + r16341346;
return r16341347;
}
double f(double x, double y, double z) {
double r16341348 = 4.0;
double r16341349 = x;
double r16341350 = y;
double r16341351 = r16341349 / r16341350;
double r16341352 = z;
double r16341353 = r16341352 / r16341350;
double r16341354 = r16341351 - r16341353;
double r16341355 = r16341348 * r16341354;
double r16341356 = r16341348 + r16341355;
return r16341356;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.2
Simplified0.0
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019171
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, A"
(+ 1.0 (/ (* 4.0 (- (+ x (* y 0.75)) z)) y)))