1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}1 + 4 \cdot \left(0.25 - \left(\frac{z}{y} - \frac{x}{y}\right)\right)double f(double x, double y, double z) {
double r13647334 = 1.0;
double r13647335 = 4.0;
double r13647336 = x;
double r13647337 = y;
double r13647338 = 0.25;
double r13647339 = r13647337 * r13647338;
double r13647340 = r13647336 + r13647339;
double r13647341 = z;
double r13647342 = r13647340 - r13647341;
double r13647343 = r13647335 * r13647342;
double r13647344 = r13647343 / r13647337;
double r13647345 = r13647334 + r13647344;
return r13647345;
}
double f(double x, double y, double z) {
double r13647346 = 1.0;
double r13647347 = 4.0;
double r13647348 = 0.25;
double r13647349 = z;
double r13647350 = y;
double r13647351 = r13647349 / r13647350;
double r13647352 = x;
double r13647353 = r13647352 / r13647350;
double r13647354 = r13647351 - r13647353;
double r13647355 = r13647348 - r13647354;
double r13647356 = r13647347 * r13647355;
double r13647357 = r13647346 + r13647356;
return r13647357;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.1
Simplified0.0
rmApplied div-sub0.0
Final simplification0.0
herbie shell --seed 2019171
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, C"
(+ 1.0 (/ (* 4.0 (- (+ x (* y 0.25)) z)) y)))