\left(\left(x \cdot y + z \cdot t\right) + a \cdot b\right) + c \cdot i
\mathsf{fma}\left(t, z, \mathsf{fma}\left(a, b, \mathsf{fma}\left(y, x, c \cdot i\right)\right)\right)double f(double x, double y, double z, double t, double a, double b, double c, double i) {
double r4195265 = x;
double r4195266 = y;
double r4195267 = r4195265 * r4195266;
double r4195268 = z;
double r4195269 = t;
double r4195270 = r4195268 * r4195269;
double r4195271 = r4195267 + r4195270;
double r4195272 = a;
double r4195273 = b;
double r4195274 = r4195272 * r4195273;
double r4195275 = r4195271 + r4195274;
double r4195276 = c;
double r4195277 = i;
double r4195278 = r4195276 * r4195277;
double r4195279 = r4195275 + r4195278;
return r4195279;
}
double f(double x, double y, double z, double t, double a, double b, double c, double i) {
double r4195280 = t;
double r4195281 = z;
double r4195282 = a;
double r4195283 = b;
double r4195284 = y;
double r4195285 = x;
double r4195286 = c;
double r4195287 = i;
double r4195288 = r4195286 * r4195287;
double r4195289 = fma(r4195284, r4195285, r4195288);
double r4195290 = fma(r4195282, r4195283, r4195289);
double r4195291 = fma(r4195280, r4195281, r4195290);
return r4195291;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t



Bits error versus a



Bits error versus b



Bits error versus c



Bits error versus i
Initial program 0.0
Simplified0.0
rmApplied add-sqr-sqrt32.2
rmApplied *-un-lft-identity32.2
Applied sqrt-prod32.2
Applied *-un-lft-identity32.2
Applied sqrt-prod32.2
Applied swap-sqr32.2
Simplified32.2
Simplified0.0
Final simplification0.0
herbie shell --seed 2019170 +o rules:numerics
(FPCore (x y z t a b c i)
:name "Linear.V4:$cdot from linear-1.19.1.3"
(+ (+ (+ (* x y) (* z t)) (* a b)) (* c i)))