\left(\left(d1 \cdot d2 - d1 \cdot d3\right) + d4 \cdot d1\right) - d1 \cdot d1
d1 \cdot \left(\left(d4 - d3\right) + \left(d2 - d1\right)\right)
double f(double d1, double d2, double d3, double d4) {
double r8645621 = d1;
double r8645622 = d2;
double r8645623 = r8645621 * r8645622;
double r8645624 = d3;
double r8645625 = r8645621 * r8645624;
double r8645626 = r8645623 - r8645625;
double r8645627 = d4;
double r8645628 = r8645627 * r8645621;
double r8645629 = r8645626 + r8645628;
double r8645630 = r8645621 * r8645621;
double r8645631 = r8645629 - r8645630;
return r8645631;
}
double f(double d1, double d2, double d3, double d4) {
double r8645632 = d1;
double r8645633 = d4;
double r8645634 = d3;
double r8645635 = r8645633 - r8645634;
double r8645636 = d2;
double r8645637 = r8645636 - r8645632;
double r8645638 = r8645635 + r8645637;
double r8645639 = r8645632 * r8645638;
return r8645639;
}




Bits error versus d1




Bits error versus d2




Bits error versus d3




Bits error versus d4
Results
| Original | 0.0 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019170 +o rules:numerics
(FPCore (d1 d2 d3 d4)
:name "FastMath dist4"
:herbie-target
(* d1 (- (+ (- d2 d3) d4) d1))
(- (+ (- (* d1 d2) (* d1 d3)) (* d4 d1)) (* d1 d1)))