x + \left(\left(y - x\right) \cdot 6\right) \cdot \left(\frac{2}{3} - z\right)\mathsf{fma}\left(-z, 1, z\right) \cdot \left(\left(y - x\right) \cdot 6\right) + \mathsf{fma}\left(y - x, \left(\frac{\frac{2}{\sqrt{3}}}{\sqrt{3}} - z\right) \cdot 6, x\right)double f(double x, double y, double z) {
double r17244198 = x;
double r17244199 = y;
double r17244200 = r17244199 - r17244198;
double r17244201 = 6.0;
double r17244202 = r17244200 * r17244201;
double r17244203 = 2.0;
double r17244204 = 3.0;
double r17244205 = r17244203 / r17244204;
double r17244206 = z;
double r17244207 = r17244205 - r17244206;
double r17244208 = r17244202 * r17244207;
double r17244209 = r17244198 + r17244208;
return r17244209;
}
double f(double x, double y, double z) {
double r17244210 = z;
double r17244211 = -r17244210;
double r17244212 = 1.0;
double r17244213 = fma(r17244211, r17244212, r17244210);
double r17244214 = y;
double r17244215 = x;
double r17244216 = r17244214 - r17244215;
double r17244217 = 6.0;
double r17244218 = r17244216 * r17244217;
double r17244219 = r17244213 * r17244218;
double r17244220 = 2.0;
double r17244221 = 3.0;
double r17244222 = sqrt(r17244221);
double r17244223 = r17244220 / r17244222;
double r17244224 = r17244223 / r17244222;
double r17244225 = r17244224 - r17244210;
double r17244226 = r17244225 * r17244217;
double r17244227 = fma(r17244216, r17244226, r17244215);
double r17244228 = r17244219 + r17244227;
return r17244228;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.4
rmApplied *-un-lft-identity0.4
Applied add-sqr-sqrt0.7
Applied *-un-lft-identity0.7
Applied times-frac1.1
Applied prod-diff1.1
Applied distribute-lft-in1.1
Applied associate-+r+1.1
Simplified0.2
Final simplification0.2
herbie shell --seed 2019170 +o rules:numerics
(FPCore (x y z)
:name "Data.Colour.RGBSpace.HSL:hsl from colour-2.3.3, D"
(+ x (* (* (- y x) 6.0) (- (/ 2.0 3.0) z))))