x - \left(y \cdot 4\right) \cdot z
x - \left(4 \cdot y\right) \cdot z
double f(double x, double y, double z) {
double r11456784 = x;
double r11456785 = y;
double r11456786 = 4.0;
double r11456787 = r11456785 * r11456786;
double r11456788 = z;
double r11456789 = r11456787 * r11456788;
double r11456790 = r11456784 - r11456789;
return r11456790;
}
double f(double x, double y, double z) {
double r11456791 = x;
double r11456792 = 4.0;
double r11456793 = y;
double r11456794 = r11456792 * r11456793;
double r11456795 = z;
double r11456796 = r11456794 * r11456795;
double r11456797 = r11456791 - r11456796;
return r11456797;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.1
Final simplification0.1
herbie shell --seed 2019170 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.Solve.Polynomial:quadForm from diagrams-solve-0.1, A"
(- x (* (* y 4.0) z)))