x \cdot \sin y + z \cdot \cos y
\mathsf{fma}\left(x, \sin y, \mathsf{expm1}\left(\mathsf{log1p}\left(\sqrt[3]{\cos y}\right)\right) \cdot \left(z \cdot {\left(\cos y \cdot \cos y\right)}^{\frac{1}{3}}\right)\right)double f(double x, double y, double z) {
double r10886042 = x;
double r10886043 = y;
double r10886044 = sin(r10886043);
double r10886045 = r10886042 * r10886044;
double r10886046 = z;
double r10886047 = cos(r10886043);
double r10886048 = r10886046 * r10886047;
double r10886049 = r10886045 + r10886048;
return r10886049;
}
double f(double x, double y, double z) {
double r10886050 = x;
double r10886051 = y;
double r10886052 = sin(r10886051);
double r10886053 = cos(r10886051);
double r10886054 = cbrt(r10886053);
double r10886055 = log1p(r10886054);
double r10886056 = expm1(r10886055);
double r10886057 = z;
double r10886058 = r10886053 * r10886053;
double r10886059 = 0.3333333333333333;
double r10886060 = pow(r10886058, r10886059);
double r10886061 = r10886057 * r10886060;
double r10886062 = r10886056 * r10886061;
double r10886063 = fma(r10886050, r10886052, r10886062);
return r10886063;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.1
Simplified0.1
Taylor expanded around inf 0.1
Simplified0.1
rmApplied add-cube-cbrt0.4
Applied associate-*r*0.4
rmApplied pow1/316.1
Applied pow1/316.0
Applied pow-prod-down0.2
rmApplied expm1-log1p-u0.3
Final simplification0.3
herbie shell --seed 2019170 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutX from diagrams-lib-1.3.0.3, B"
(+ (* x (sin y)) (* z (cos y))))