x \cdot x - \left(y \cdot 4\right) \cdot z
x \cdot x - \left(y \cdot 4\right) \cdot z
double f(double x, double y, double z) {
double r8364572 = x;
double r8364573 = r8364572 * r8364572;
double r8364574 = y;
double r8364575 = 4.0;
double r8364576 = r8364574 * r8364575;
double r8364577 = z;
double r8364578 = r8364576 * r8364577;
double r8364579 = r8364573 - r8364578;
return r8364579;
}
double f(double x, double y, double z) {
double r8364580 = x;
double r8364581 = r8364580 * r8364580;
double r8364582 = y;
double r8364583 = 4.0;
double r8364584 = r8364582 * r8364583;
double r8364585 = z;
double r8364586 = r8364584 * r8364585;
double r8364587 = r8364581 - r8364586;
return r8364587;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.1
Final simplification0.1
herbie shell --seed 2019170 +o rules:numerics
(FPCore (x y z)
:name "Graphics.Rasterific.QuadraticFormula:discriminant from Rasterific-0.6.1"
(- (* x x) (* (* y 4.0) z)))