x \cdot y + z \cdot t
\mathsf{fma}\left(x, y, z \cdot t\right)double f(double x, double y, double z, double t) {
double r5234363 = x;
double r5234364 = y;
double r5234365 = r5234363 * r5234364;
double r5234366 = z;
double r5234367 = t;
double r5234368 = r5234366 * r5234367;
double r5234369 = r5234365 + r5234368;
return r5234369;
}
double f(double x, double y, double z, double t) {
double r5234370 = x;
double r5234371 = y;
double r5234372 = z;
double r5234373 = t;
double r5234374 = r5234372 * r5234373;
double r5234375 = fma(r5234370, r5234371, r5234374);
return r5234375;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019170 +o rules:numerics
(FPCore (x y z t)
:name "Linear.V2:$cdot from linear-1.19.1.3, A"
(+ (* x y) (* z t)))