x \cdot y - z \cdot t
x \cdot y - z \cdot t
double f(double x, double y, double z, double t) {
double r5951648 = x;
double r5951649 = y;
double r5951650 = r5951648 * r5951649;
double r5951651 = z;
double r5951652 = t;
double r5951653 = r5951651 * r5951652;
double r5951654 = r5951650 - r5951653;
return r5951654;
}
double f(double x, double y, double z, double t) {
double r5951655 = x;
double r5951656 = y;
double r5951657 = r5951655 * r5951656;
double r5951658 = z;
double r5951659 = t;
double r5951660 = r5951658 * r5951659;
double r5951661 = r5951657 - r5951660;
return r5951661;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019170 +o rules:numerics
(FPCore (x y z t)
:name "Linear.V3:cross from linear-1.19.1.3"
(- (* x y) (* z t)))