\left(\left(x \cdot y + z \cdot t\right) + a \cdot b\right) + c \cdot i
\mathsf{fma}\left(t, z, \mathsf{fma}\left(a, b, \mathsf{fma}\left(y, x, c \cdot i\right)\right)\right)double f(double x, double y, double z, double t, double a, double b, double c, double i) {
double r6610105 = x;
double r6610106 = y;
double r6610107 = r6610105 * r6610106;
double r6610108 = z;
double r6610109 = t;
double r6610110 = r6610108 * r6610109;
double r6610111 = r6610107 + r6610110;
double r6610112 = a;
double r6610113 = b;
double r6610114 = r6610112 * r6610113;
double r6610115 = r6610111 + r6610114;
double r6610116 = c;
double r6610117 = i;
double r6610118 = r6610116 * r6610117;
double r6610119 = r6610115 + r6610118;
return r6610119;
}
double f(double x, double y, double z, double t, double a, double b, double c, double i) {
double r6610120 = t;
double r6610121 = z;
double r6610122 = a;
double r6610123 = b;
double r6610124 = y;
double r6610125 = x;
double r6610126 = c;
double r6610127 = i;
double r6610128 = r6610126 * r6610127;
double r6610129 = fma(r6610124, r6610125, r6610128);
double r6610130 = fma(r6610122, r6610123, r6610129);
double r6610131 = fma(r6610120, r6610121, r6610130);
return r6610131;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t



Bits error versus a



Bits error versus b



Bits error versus c



Bits error versus i
Initial program 0.0
Simplified0.0
rmApplied add-sqr-sqrt32.2
rmApplied *-un-lft-identity32.2
Applied sqrt-prod32.2
Applied *-un-lft-identity32.2
Applied sqrt-prod32.2
Applied swap-sqr32.2
Simplified32.2
Simplified0.0
Final simplification0.0
herbie shell --seed 2019170 +o rules:numerics
(FPCore (x y z t a b c i)
:name "Linear.V4:$cdot from linear-1.19.1.3, C"
(+ (+ (+ (* x y) (* z t)) (* a b)) (* c i)))