\frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z}4 \cdot \left(\frac{x - y}{z} - 0.5\right)double f(double x, double y, double z) {
double r36170106 = 4.0;
double r36170107 = x;
double r36170108 = y;
double r36170109 = r36170107 - r36170108;
double r36170110 = z;
double r36170111 = 0.5;
double r36170112 = r36170110 * r36170111;
double r36170113 = r36170109 - r36170112;
double r36170114 = r36170106 * r36170113;
double r36170115 = r36170114 / r36170110;
return r36170115;
}
double f(double x, double y, double z) {
double r36170116 = 4.0;
double r36170117 = x;
double r36170118 = y;
double r36170119 = r36170117 - r36170118;
double r36170120 = z;
double r36170121 = r36170119 / r36170120;
double r36170122 = 0.5;
double r36170123 = r36170121 - r36170122;
double r36170124 = r36170116 * r36170123;
return r36170124;
}




Bits error versus x




Bits error versus y




Bits error versus z
Results
| Original | 0.2 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.2
Simplified0.0
Final simplification0.0
herbie shell --seed 2019170 +o rules:numerics
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, B"
:herbie-target
(- (* 4.0 (/ x z)) (+ 2.0 (* 4.0 (/ y z))))
(/ (* 4.0 (- (- x y) (* z 0.5))) z))