\frac{x \cdot 100}{x + y}\frac{\frac{x}{y + x}}{\frac{1}{100}}double f(double x, double y) {
double r39462468 = x;
double r39462469 = 100.0;
double r39462470 = r39462468 * r39462469;
double r39462471 = y;
double r39462472 = r39462468 + r39462471;
double r39462473 = r39462470 / r39462472;
return r39462473;
}
double f(double x, double y) {
double r39462474 = x;
double r39462475 = y;
double r39462476 = r39462475 + r39462474;
double r39462477 = r39462474 / r39462476;
double r39462478 = 1.0;
double r39462479 = 100.0;
double r39462480 = r39462478 / r39462479;
double r39462481 = r39462477 / r39462480;
return r39462481;
}




Bits error versus x




Bits error versus y
Results
| Original | 0.4 |
|---|---|
| Target | 0.2 |
| Herbie | 0.2 |
Initial program 0.4
rmApplied associate-/l*0.2
rmApplied div-inv0.2
Applied associate-/r*0.2
Final simplification0.2
herbie shell --seed 2019170 +o rules:numerics
(FPCore (x y)
:name "Development.Shake.Progress:message from shake-0.15.5"
:herbie-target
(* (/ x 1.0) (/ 100.0 (+ x y)))
(/ (* x 100.0) (+ x y)))