\frac{x}{y - z \cdot t}\frac{x}{y - z \cdot t}double f(double x, double y, double z, double t) {
double r28085310 = x;
double r28085311 = y;
double r28085312 = z;
double r28085313 = t;
double r28085314 = r28085312 * r28085313;
double r28085315 = r28085311 - r28085314;
double r28085316 = r28085310 / r28085315;
return r28085316;
}
double f(double x, double y, double z, double t) {
double r28085317 = x;
double r28085318 = y;
double r28085319 = z;
double r28085320 = t;
double r28085321 = r28085319 * r28085320;
double r28085322 = r28085318 - r28085321;
double r28085323 = r28085317 / r28085322;
return r28085323;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t
Results
| Original | 2.8 |
|---|---|
| Target | 1.7 |
| Herbie | 2.8 |
Initial program 2.8
Final simplification2.8
herbie shell --seed 2019170 +o rules:numerics
(FPCore (x y z t)
:name "Diagrams.Solve.Tridiagonal:solveTriDiagonal from diagrams-solve-0.1, B"
:herbie-target
(if (< x -1.618195973607049e+50) (/ 1.0 (- (/ y x) (* (/ z x) t))) (if (< x 2.1378306434876444e+131) (/ x (- y (* z t))) (/ 1.0 (- (/ y x) (* (/ z x) t)))))
(/ x (- y (* z t))))