x - y \cdot z
x - z \cdot y
double f(double x, double y, double z) {
double r34187979 = x;
double r34187980 = y;
double r34187981 = z;
double r34187982 = r34187980 * r34187981;
double r34187983 = r34187979 - r34187982;
return r34187983;
}
double f(double x, double y, double z) {
double r34187984 = x;
double r34187985 = z;
double r34187986 = y;
double r34187987 = r34187985 * r34187986;
double r34187988 = r34187984 - r34187987;
return r34187988;
}




Bits error versus x




Bits error versus y




Bits error versus z
Results
| Original | 0.0 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019170 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.Solve.Tridiagonal:solveTriDiagonal from diagrams-solve-0.1, C"
:herbie-target
(/ (+ x (* y z)) (/ (+ x (* y z)) (- x (* y z))))
(- x (* y z)))