0.5 \cdot \left(x \cdot x - y\right)
\mathsf{fma}\left(x, x, -y\right) \cdot 0.5double f(double x, double y) {
double r144215 = 0.5;
double r144216 = x;
double r144217 = r144216 * r144216;
double r144218 = y;
double r144219 = r144217 - r144218;
double r144220 = r144215 * r144219;
return r144220;
}
double f(double x, double y) {
double r144221 = x;
double r144222 = y;
double r144223 = -r144222;
double r144224 = fma(r144221, r144221, r144223);
double r144225 = 0.5;
double r144226 = r144224 * r144225;
return r144226;
}



Bits error versus x



Bits error versus y
Initial program 0.0
rmApplied fma-neg0.0
Final simplification0.0
herbie shell --seed 2019170 +o rules:numerics
(FPCore (x y)
:name "System.Random.MWC.Distributions:standard from mwc-random-0.13.3.2"
(* 0.5 (- (* x x) y)))