x \cdot x - \left(y \cdot 4\right) \cdot \left(z \cdot z - t\right)
\begin{array}{l}
\mathbf{if}\;z \cdot z \le 4.316651475360915328553043429326191138193 \cdot 10^{304}:\\
\;\;\;\;x \cdot x - \left(4 \cdot y\right) \cdot \left(z \cdot z - t\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot x - \left(\left(\sqrt{t} + z\right) \cdot \left(4 \cdot y\right)\right) \cdot \left(z - \sqrt{t}\right)\\
\end{array}double f(double x, double y, double z, double t) {
double r30016175 = x;
double r30016176 = r30016175 * r30016175;
double r30016177 = y;
double r30016178 = 4.0;
double r30016179 = r30016177 * r30016178;
double r30016180 = z;
double r30016181 = r30016180 * r30016180;
double r30016182 = t;
double r30016183 = r30016181 - r30016182;
double r30016184 = r30016179 * r30016183;
double r30016185 = r30016176 - r30016184;
return r30016185;
}
double f(double x, double y, double z, double t) {
double r30016186 = z;
double r30016187 = r30016186 * r30016186;
double r30016188 = 4.3166514753609153e+304;
bool r30016189 = r30016187 <= r30016188;
double r30016190 = x;
double r30016191 = r30016190 * r30016190;
double r30016192 = 4.0;
double r30016193 = y;
double r30016194 = r30016192 * r30016193;
double r30016195 = t;
double r30016196 = r30016187 - r30016195;
double r30016197 = r30016194 * r30016196;
double r30016198 = r30016191 - r30016197;
double r30016199 = sqrt(r30016195);
double r30016200 = r30016199 + r30016186;
double r30016201 = r30016200 * r30016194;
double r30016202 = r30016186 - r30016199;
double r30016203 = r30016201 * r30016202;
double r30016204 = r30016191 - r30016203;
double r30016205 = r30016189 ? r30016198 : r30016204;
return r30016205;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t
Results
| Original | 5.7 |
|---|---|
| Target | 5.7 |
| Herbie | 3.0 |
if (* z z) < 4.3166514753609153e+304Initial program 0.1
if 4.3166514753609153e+304 < (* z z) Initial program 62.6
rmApplied add-sqr-sqrt63.3
Applied difference-of-squares63.3
Applied associate-*r*32.5
Final simplification3.0
herbie shell --seed 2019170 +o rules:numerics
(FPCore (x y z t)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1, B"
:herbie-target
(- (* x x) (* 4.0 (* y (- (* z z) t))))
(- (* x x) (* (* y 4.0) (- (* z z) t))))