2 \cdot \left(x \cdot x + x \cdot y\right)
\left(x \cdot x + y \cdot x\right) \cdot 2
double f(double x, double y) {
double r27928043 = 2.0;
double r27928044 = x;
double r27928045 = r27928044 * r27928044;
double r27928046 = y;
double r27928047 = r27928044 * r27928046;
double r27928048 = r27928045 + r27928047;
double r27928049 = r27928043 * r27928048;
return r27928049;
}
double f(double x, double y) {
double r27928050 = x;
double r27928051 = r27928050 * r27928050;
double r27928052 = y;
double r27928053 = r27928052 * r27928050;
double r27928054 = r27928051 + r27928053;
double r27928055 = 2.0;
double r27928056 = r27928054 * r27928055;
return r27928056;
}




Bits error versus x




Bits error versus y
Results
| Original | 0.0 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019170 +o rules:numerics
(FPCore (x y)
:name "Linear.Matrix:fromQuaternion from linear-1.19.1.3, B"
:herbie-target
(* (* x 2.0) (+ x y))
(* 2.0 (+ (* x x) (* x y))))