1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}\mathsf{fma}\left(\frac{x - z}{y} + 0.75, 4, 1\right)double f(double x, double y, double z) {
double r9320445 = 1.0;
double r9320446 = 4.0;
double r9320447 = x;
double r9320448 = y;
double r9320449 = 0.75;
double r9320450 = r9320448 * r9320449;
double r9320451 = r9320447 + r9320450;
double r9320452 = z;
double r9320453 = r9320451 - r9320452;
double r9320454 = r9320446 * r9320453;
double r9320455 = r9320454 / r9320448;
double r9320456 = r9320445 + r9320455;
return r9320456;
}
double f(double x, double y, double z) {
double r9320457 = x;
double r9320458 = z;
double r9320459 = r9320457 - r9320458;
double r9320460 = y;
double r9320461 = r9320459 / r9320460;
double r9320462 = 0.75;
double r9320463 = r9320461 + r9320462;
double r9320464 = 4.0;
double r9320465 = 1.0;
double r9320466 = fma(r9320463, r9320464, r9320465);
return r9320466;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.2
Simplified0.0
Final simplification0.0
herbie shell --seed 2019170 +o rules:numerics
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, A"
(+ 1.0 (/ (* 4.0 (- (+ x (* y 0.75)) z)) y)))