1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}\mathsf{fma}\left(4, \frac{x - z}{y}, 2\right)double f(double x, double y, double z) {
double r14129705 = 1.0;
double r14129706 = 4.0;
double r14129707 = x;
double r14129708 = y;
double r14129709 = 0.25;
double r14129710 = r14129708 * r14129709;
double r14129711 = r14129707 + r14129710;
double r14129712 = z;
double r14129713 = r14129711 - r14129712;
double r14129714 = r14129706 * r14129713;
double r14129715 = r14129714 / r14129708;
double r14129716 = r14129705 + r14129715;
return r14129716;
}
double f(double x, double y, double z) {
double r14129717 = 4.0;
double r14129718 = x;
double r14129719 = z;
double r14129720 = r14129718 - r14129719;
double r14129721 = y;
double r14129722 = r14129720 / r14129721;
double r14129723 = 2.0;
double r14129724 = fma(r14129717, r14129722, r14129723);
return r14129724;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.1
Simplified0.0
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019170 +o rules:numerics
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, C"
(+ 1.0 (/ (* 4.0 (- (+ x (* y 0.25)) z)) y)))