1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}1 - \frac{\frac{x}{y - z}}{y - t}double f(double x, double y, double z, double t) {
double r12630863 = 1.0;
double r12630864 = x;
double r12630865 = y;
double r12630866 = z;
double r12630867 = r12630865 - r12630866;
double r12630868 = t;
double r12630869 = r12630865 - r12630868;
double r12630870 = r12630867 * r12630869;
double r12630871 = r12630864 / r12630870;
double r12630872 = r12630863 - r12630871;
return r12630872;
}
double f(double x, double y, double z, double t) {
double r12630873 = 1.0;
double r12630874 = x;
double r12630875 = y;
double r12630876 = z;
double r12630877 = r12630875 - r12630876;
double r12630878 = r12630874 / r12630877;
double r12630879 = t;
double r12630880 = r12630875 - r12630879;
double r12630881 = r12630878 / r12630880;
double r12630882 = r12630873 - r12630881;
return r12630882;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.6
rmApplied associate-/r*1.1
Final simplification1.1
herbie shell --seed 2019170
(FPCore (x y z t)
:name "Data.Random.Distribution.Triangular:triangularCDF from random-fu-0.2.6.2, A"
(- 1.0 (/ x (* (- y z) (- y t)))))