\frac{1}{2} \cdot \left(x + y \cdot \sqrt{z}\right)\frac{1}{2} \cdot \left(x + \sqrt{z} \cdot y\right)double f(double x, double y, double z) {
double r12486036 = 1.0;
double r12486037 = 2.0;
double r12486038 = r12486036 / r12486037;
double r12486039 = x;
double r12486040 = y;
double r12486041 = z;
double r12486042 = sqrt(r12486041);
double r12486043 = r12486040 * r12486042;
double r12486044 = r12486039 + r12486043;
double r12486045 = r12486038 * r12486044;
return r12486045;
}
double f(double x, double y, double z) {
double r12486046 = 1.0;
double r12486047 = 2.0;
double r12486048 = r12486046 / r12486047;
double r12486049 = x;
double r12486050 = z;
double r12486051 = sqrt(r12486050);
double r12486052 = y;
double r12486053 = r12486051 * r12486052;
double r12486054 = r12486049 + r12486053;
double r12486055 = r12486048 * r12486054;
return r12486055;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.1
Final simplification0.1
herbie shell --seed 2019170
(FPCore (x y z)
:name "Diagrams.Solve.Polynomial:quadForm from diagrams-solve-0.1, B"
(* (/ 1.0 2.0) (+ x (* y (sqrt z)))))