Average Error: 0.0 → 0.0
Time: 17.1s
Precision: 64
\[x + \left(y - x\right) \cdot z\]
\[x + \left(y - x\right) \cdot z\]
x + \left(y - x\right) \cdot z
x + \left(y - x\right) \cdot z
double f(double x, double y, double z) {
        double r9942996 = x;
        double r9942997 = y;
        double r9942998 = r9942997 - r9942996;
        double r9942999 = z;
        double r9943000 = r9942998 * r9942999;
        double r9943001 = r9942996 + r9943000;
        return r9943001;
}

double f(double x, double y, double z) {
        double r9943002 = x;
        double r9943003 = y;
        double r9943004 = r9943003 - r9943002;
        double r9943005 = z;
        double r9943006 = r9943004 * r9943005;
        double r9943007 = r9943002 + r9943006;
        return r9943007;
}

Error

Bits error versus x

Bits error versus y

Bits error versus z

Try it out

Your Program's Arguments

Results

Enter valid numbers for all inputs

Derivation

  1. Initial program 0.0

    \[x + \left(y - x\right) \cdot z\]
  2. Final simplification0.0

    \[\leadsto x + \left(y - x\right) \cdot z\]

Reproduce

herbie shell --seed 2019170 
(FPCore (x y z)
  :name "Diagrams.ThreeD.Shapes:frustum from diagrams-lib-1.3.0.3, B"
  (+ x (* (- y x) z)))