x \cdot x - \left(y \cdot 4\right) \cdot z
x \cdot x - \left(y \cdot 4\right) \cdot z
double f(double x, double y, double z) {
double r9545084 = x;
double r9545085 = r9545084 * r9545084;
double r9545086 = y;
double r9545087 = 4.0;
double r9545088 = r9545086 * r9545087;
double r9545089 = z;
double r9545090 = r9545088 * r9545089;
double r9545091 = r9545085 - r9545090;
return r9545091;
}
double f(double x, double y, double z) {
double r9545092 = x;
double r9545093 = r9545092 * r9545092;
double r9545094 = y;
double r9545095 = 4.0;
double r9545096 = r9545094 * r9545095;
double r9545097 = z;
double r9545098 = r9545096 * r9545097;
double r9545099 = r9545093 - r9545098;
return r9545099;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.1
Final simplification0.1
herbie shell --seed 2019170
(FPCore (x y z)
:name "Graphics.Rasterific.QuadraticFormula:discriminant from Rasterific-0.6.1"
(- (* x x) (* (* y 4.0) z)))