\frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z}4 \cdot \left(\frac{x - y}{z} - 0.5\right)double f(double x, double y, double z) {
double r40141938 = 4.0;
double r40141939 = x;
double r40141940 = y;
double r40141941 = r40141939 - r40141940;
double r40141942 = z;
double r40141943 = 0.5;
double r40141944 = r40141942 * r40141943;
double r40141945 = r40141941 - r40141944;
double r40141946 = r40141938 * r40141945;
double r40141947 = r40141946 / r40141942;
return r40141947;
}
double f(double x, double y, double z) {
double r40141948 = 4.0;
double r40141949 = x;
double r40141950 = y;
double r40141951 = r40141949 - r40141950;
double r40141952 = z;
double r40141953 = r40141951 / r40141952;
double r40141954 = 0.5;
double r40141955 = r40141953 - r40141954;
double r40141956 = r40141948 * r40141955;
return r40141956;
}




Bits error versus x




Bits error versus y




Bits error versus z
Results
| Original | 0.2 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.2
Simplified0.0
Final simplification0.0
herbie shell --seed 2019170
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, B"
:herbie-target
(- (* 4.0 (/ x z)) (+ 2.0 (* 4.0 (/ y z))))
(/ (* 4.0 (- (- x y) (* z 0.5))) z))