\frac{x}{y - z \cdot t}\frac{x}{y - z \cdot t}double f(double x, double y, double z, double t) {
double r36336304 = x;
double r36336305 = y;
double r36336306 = z;
double r36336307 = t;
double r36336308 = r36336306 * r36336307;
double r36336309 = r36336305 - r36336308;
double r36336310 = r36336304 / r36336309;
return r36336310;
}
double f(double x, double y, double z, double t) {
double r36336311 = x;
double r36336312 = y;
double r36336313 = z;
double r36336314 = t;
double r36336315 = r36336313 * r36336314;
double r36336316 = r36336312 - r36336315;
double r36336317 = r36336311 / r36336316;
return r36336317;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t
Results
| Original | 2.8 |
|---|---|
| Target | 1.7 |
| Herbie | 2.8 |
Initial program 2.8
Final simplification2.8
herbie shell --seed 2019170
(FPCore (x y z t)
:name "Diagrams.Solve.Tridiagonal:solveTriDiagonal from diagrams-solve-0.1, B"
:herbie-target
(if (< x -1.618195973607049e+50) (/ 1.0 (- (/ y x) (* (/ z x) t))) (if (< x 2.1378306434876444e+131) (/ x (- y (* z t))) (/ 1.0 (- (/ y x) (* (/ z x) t)))))
(/ x (- y (* z t))))