x - y \cdot z
x - z \cdot y
double f(double x, double y, double z) {
double r36675068 = x;
double r36675069 = y;
double r36675070 = z;
double r36675071 = r36675069 * r36675070;
double r36675072 = r36675068 - r36675071;
return r36675072;
}
double f(double x, double y, double z) {
double r36675073 = x;
double r36675074 = z;
double r36675075 = y;
double r36675076 = r36675074 * r36675075;
double r36675077 = r36675073 - r36675076;
return r36675077;
}




Bits error versus x




Bits error versus y




Bits error versus z
Results
| Original | 0.0 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019170
(FPCore (x y z)
:name "Diagrams.Solve.Tridiagonal:solveTriDiagonal from diagrams-solve-0.1, C"
:herbie-target
(/ (+ x (* y z)) (/ (+ x (* y z)) (- x (* y z))))
(- x (* y z)))